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Curiosity: What’s Your Question?: 5 Brain-Boosting Classroom Activities for Science Week 2026

  • natejrae92
  • 4 days ago
  • 5 min read

British Science Week is fast approaching, and this year’s theme, Curiosity: What’s your question?, is a perfect fit for our brain experts at Braintastic! Science. After all, curiosity lives in the brain!


At Braintastic! Science, we love activities that don’t require expensive equipment, endless prep, or specialist knowledge. The best science lessons are often simple, practical and discussion-led, giving space for students to ask and answer questions about their amazing brains.


We've come up with five classroom-friendly Science Week activities. Each one starts with a question, encouraging investigation and follow-up discussions. They’re flexible, low-stress and designed to work in real classrooms with real timetables.


An example of Kim's Game - a tray with a series of random items placed on it.

Kim’s Memory Game (KS2–3)

Time: 15 minutes

Starting question: How does my brain remember information?




How it works

Show your students a tray of 12 random items for 30 seconds, and ask them to memorise as many items as possible. Then cover the tray up and remove three items. Uncover the tray, and ask the students to work out which items are missing.


You can mix things up by:

  • Waiting longer before revealing the tray the second time (perhaps waiting until the end of the lesson)

  • Including more or fewer items on the tray

  • Adding a distraction task (like some tricky mental maths questions) before recall


Students will discover:

  • Short-term vs long-term memory

  • How attention and memory work together

  • Memory-boosting skills


Curiosity prompts

  • Why were some items easier to remember than others?

  • Why was it harder to remember the items when the distraction challenge was thrown in?

  • How could we improve our memory next time?


This is a great activity for showing students that forgetting isn’t failure – it’s part of how the brain works!


Ginny Smith, a white woman with curly brown hair in a neuron-patterned dress, putting a pair of goggles onto a child with brown hair and a black hoodie.

How we can help


Our interactive live shows Memory Games (KS2–3) and Mastering Memory (KS4) teach students how their brains store information, and how 'learning about learning' can help them at school and with revision.





An audience of all ages, watching a show, holding their noses and laughing

Sense Swap Stations (KS1–2)

Time: 45 minutes

Starting question: How do my senses shape how I see the world?


Young learners love anything involving their senses, and this activity introduces the idea that the messages we get from our senses aren’t always completely true.


How it works

Set up simple stations that temporarily remove or alter one sense:

  • Feeling objects inside a “mystery bag” and guessing what they are

  • Identifying sounds with your eyes closed

  • Tasting foods (like different kinds of fruit) while holding your nose


Rotate students in small groups and ask them to describe what they think each object or experience is, and how confident they feel that they’re right.


What students discover

Without full sensory input, the brain often fills in the gaps and makes guesses. Students often feel surprised by how unsure they become when one sense is missing.


You can introduce ideas such as:

  • How our senses work together

  • Why illusions work

  • How the brain makes predictions


Curiosity prompts

  • Why were some of the challenges harder than I expected?

  • Which sense do I rely on most?

  • Can two people experience the same thing differently?


This activity helps to build early scientific language while staying fun and accessible.


Ginny Smith, a white woman with curly brown hair, wearing a sequinned skirt and black t-shirt, tossing a red ball in the air as a child wearing goggles and an ear-swap hat points to a bucket

How we can help


That's NonSense (KS2) is a fun, interactive show exploring the neuroscience of our senses – including a few you may not have heard of!






Four children in a classroom, smiling and laughing.

Emotion Charades (KS1–2)

Time: 20 minutes

Starting question: How can I tell what others are feeling?


Emotions are something children experience constantly, but don’t always fully understand. This activity introduces emotional psychology and empathy to younger children.


How it works

Create flash cards with different emotions written on them. Students take turns picking a card, then acting out the emotion on it using only facial expressions and body language (no words allowed). The rest of the class then guess the emotion and discus what clues they noticed.


You might include:

  • Basic emotions (happy, angry, scared)

  • More complex emotions (confused, proud, nervous)


What students discover

  • How we process emotions in the brain

  • Empathy and social understanding

  • Why misunderstandings happen


Curiosity prompts

  • Why did people guess different emotions?

  • Can the same face show more than one feeling?

  • How does the brain decide what someone else feels?


This is also a great cross-curricular link to PSHE and wellbeing.


How we can help


Nate Rae, a white man with short brown hair, wearing a yellow t-shirt and black jeans, talks to a classroom of children and parents.

Your Resilient Brain (KS2–3) is a hands-on workshop that helps children gain a better understanding of their emotions and how to build a mental toolkit to protect their brains during difficult times.







A series of random objects, including a notebook, sunglasses, and ketchup packets, on an orange surface.

Neuron Model Challenge (KS3–4)

Time: 1 hour

Big Question: How does my brain send messages?


Our brains contain 86 billion neurons, which send messages along chains called neural pathways. Creating one in the classroom encourages creative thinking and helps students understand how our brains communicate.


How it works

In groups, challenge students to imagine, plan, create, test and improve a Rube-Goldberg machine that can send a message from one end of the room to the other. Then, help the groups link their neurons into a giant brain-like network!


You can download a full lesson plan, including a presentation and worksheet, on our website – all for free!


What students discover

Students begin to understand that thinking, moving, and feeling are all the result of electrical and chemical signals.


Discussion points include:

  • Why neurons have different shapes

  • How learning changes the brain

  • Why practice strengthens connections


Curiosity prompts

  • How quickly do messages travel in the brain?

  • What happens when neurons don’t communicate properly?

  • Can my brain change over time?


This activity is ideal for building confidence with neuroscience vocabulary.


A man and young boy's arms are connected using a tens machine. The man is holding his hand up, and the boy is laughing. Ginny Smith is standing between them, also laughing.

How can we help?


Our show, Hack Your Brain (KS3), explores how our brains send messages using neurons – and how we can use electricity to seize control of someone's (usually a teacher's) muscles!





A child's hand holding a stopwatch

Reaction Time Test (KS2–3)

Time: 20 minutes

Starting question: Why do people react at different speeds?


By challenging students to test their reflexes, they will not only learn about how their brains learn with practice, but will be introduced to designing and running basic scientific experiments.


How it works

Put the students into pairs or groups of three. They take it in turns to be the test subject and the experimenter. The subject will have an object (like a pen or ruler) placed in front of them. Instruct them to stand about an arm’s width away from the desk, with their arms by their side. When a whistle blows, they will grab the object as quickly as they can (but not before). The experimenter will time how quick they are with a stopwatch or tablet.


Students can test themselves multiple times and record their results. Older students can calculate averages or graph their data.


Try comparing:

  • Dominant vs non-dominant hand

  • Before and after a short movement break

  • Quiet vs noisy conditions


What students discover

No two results will be the same, which leads to questions about:

  • Attention and focus

  • Nerve pathways

  • Fatigue and alertness


Curiosity prompts

  • Why did I get faster the second time?

  • Why were some people faster than others?

  • What conditions made it harder to react quickly?


This is a fantastic way to show that psychology is experimental, measurable and scientific.


Remember: Let the Questions Lead

Science Week doesn’t need to be about perfect answers – it’s the questions themselves that are important!


A classroom of children raising their hands in excitement.

Before, after and during each activity, encourage students to:


  • Write down their own questions

  • Discuss and search for their own answers, rather than simply expecting the teacher to answer for them

  • Notice how curiosity feels



When students realise that their questions matter, you’re not just teaching science – you’re building lifelong learners.

 
 
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